By wayne mccauslin
Well the past few days I must say have been drag. One of my aims for my final major is to greater knowledge my skills of 3D max particularly character animation, rigging, modeling and skinning. It's a very tedious process. Especially when your still trying to learn. However, i feel confident that when the character has been created really let fly on my other skills within max. I just can't wait to get to the story and realise whats actually going on! It's very frustrating at this point to not know what is actually going to happen with my characters. It's all about patience I guess. You need a lot of that I tell you.
Any way these are some shots of the work I've produced in the past 3-4 days.
REFERENCE IMAGES
FRONT RIGHT PERSPECTIVE
MOUTH AND TEETH CLOTHING SKELETON
In the next couple of days I will be creating character expressions and hopefully getting some animation experiments underway! =)